Gene Nation

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Blurb - short summary of who the group is and what their aims are and their connection to a PC.

Roster

(each member should have a short description of who they are, how they came to be with the group, and their role)


  • Berzerker - the leader of the original Tunnelers. His little splinter group believed in a more predatory relationship with the upworlders, more likely to steal or rob than scrounge. They tended to stay at the fringes of the tunnels, which saved them during the Morlock Massacre. Ironically, it was their activities that first alerted the military to the existence of the Morlocks in the first place. For years after the Massacre, the Tunnelers stayed very hidden, expecting more soldiers any day. Slowly, they gathered the few survivors that they could find, keeping them well out of their old tunnels. Slowly, more homeless or runaway mutants ended up under his guidance, until they finally reached the point of fighting back. He used them to steal food and supplies, until he finally moved them as a group back into the original tunnels. Berzerker is highly militant, and has organized the Morlocks along both aggressive lines and a strict philosophy which believes the upworld is a total pollution, which is why Sarah is now an outcast. Berzerker can create and control bursts of electricity, and is a skilled knife fighter.









Details

(description of the group's formation, actions in game time (brief - full details can be described in plots) and current status.


Plots

Gene Nation (plot)



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