Difference between revisions of "FAQ 1"

From XPwiki
Jump to navigation Jump to search
Line 5: Line 5:
 
'''What is X-Project?'''
 
'''What is X-Project?'''
  
X-Project is an online roleplaying game on Livejournal, set in the X-Men Movieverse - that is, it is based on [http://www.imdb.com/title/tt0120903/ X-Men] and [http://www.imdb.com/title/tt0290334/ X2], the first two X-Men moviesX-Project was started [http://games.groups.yahoo.com/group/x_journal/message/1 May 5 2003] by Queer as John and Bonnie. The in-game starting point was shortly before the events of [[X2]], and continued on from there.
+
X-Project is an X-Men Movieverse RPG on Livejournal. It is based on the first two X-Men movies (X-Men and X2: X-Men United), but it also incorporates events and concepts from a variety of Marvel properties, including the Marvel Cinematic Universe (Iron Man, Thor, Hulk, The Avengers, Agents of SHIELD) and a combination of the two Spider-Man franchises and the two Fantastic Four franchises, as well as other media, both print and cinematic/televisual.  
 
 
We currently have [http://x-journal.net/Wiki/index.php?title=Category:Characters#Played 67 active characters], and [http://x-journal.net/Wiki/index.php?title=Category:Meta#Players 41 players].
 
 
 
  
 
'''What about X3, X-Men Origins: Wolverine and X-Men: First Class movies?'''
 
'''What about X3, X-Men Origins: Wolverine and X-Men: First Class movies?'''
  
As X-Project began at X2, [http://www.imdb.com/title/tt0376994/ X-Men 3: The Last Stand] doesn't exist in game terms. There is no Cure, no Phoenix, and [[Scott Summers]], [[Jean Grey]] and [[Charles Xavier]] are all very much alive.  
+
X-Men: First Class, X-Men Days of Future Past and X-Men Origins: Wolverine, plus X3: The Last Stand are not considered canon for X-Project, but aspects of these films are also open to being used, provided they are adapted to meet X-Project’s established game canon and the “realistic” concept of comics concepts translated to a world not unlike our own. Likewise, future properties will be treated in the same manner, with aspects being adapted to fit the game’s existing canon.  
  
The [http://www.imdb.com/title/tt0458525/ X-Men Origins: Wolverine] movie is also not considered part of X-Project canon, as it contains elements that directly contradict game history and established character canon. The X-Men: First Class movie also does the same, and also does not count, as will Future Origins movies if they contradict game canon. If you're wondering about how characters differ from their movie versions, we recommend reading their Wiki pages.
+
'''What sort of format do you use?'''
  
Applications based on non-canon movie versions (i.e., characters from X3 or X-Men: Origins) will have to be adapted to accommodate game canon.
+
X-Project uses a combination of in-character (IC) journals and narrative logs. Logs are written in 3rd person/past tense format, via chat, email and G-Mail's Documents feature. As XP occurs in real time (ie, a day in RL = a day in XP), we don't allow log threads on the boards - logs should be completed, compiled and posted as one complete document. Backdating is allowed, via both OOC note on the log, and actually changing the posting date on LJ.
  
 
'''What sort of format do you use?'''
 
 
X-Project uses a combination of in-character (IC) journals and narrative logs. Logs are written in 3rd person/past tense format, via AIM, email and G-Mail's Documents feature. As XP occurs in real time (ie, a day in RL = a day in XP), we don't allow log threads on the boards - logs should be completed, compiled and posted as one complete document. Backdating is allowed, via both OOC note on the log, and actually changing the posting date.
 
  
 
===Players and Mods===
 
===Players and Mods===
Line 37: Line 30:
 
'''Do the mods act as GMs and control the game?'''
 
'''Do the mods act as GMs and control the game?'''
  
No. XP is primarily the players' game. The players develop and determine plots, create the gameworld, decide on character development paths. The mods are overseers, ensuring that there is no hugely disruptive change without bringing it to the players to discuss and protecting continuity and making sure things run smoothly. They are the game's administrators, rather than game masters.
+
No. XP is primarily the players' game. In all cases, the players are in control of what is permissible as X-Project canon, with the mods acting as the final arbiters, and the Wiki as the record of what is considered game canon. The players develop and determine plots, create the gameworld, decide on character development paths. The mods are overseers, ensuring that there is no hugely disruptive change without bringing it to the players to discuss and protecting continuity and making sure things run smoothly. They are the game's administrators, rather than game masters.
  
 
World-changing decisions and policy changes are made by player discussion and vote. Players are encouraged to contribute and bullying and intimidating are against the rules.
 
World-changing decisions and policy changes are made by player discussion and vote. Players are encouraged to contribute and bullying and intimidating are against the rules.
Line 54: Line 47:
  
 
Twiller - fills in for all of these jobs during our weeks off -- we operate on a rotating schedule, so during a rough five week cycle, each mod has a week off of their job.
 
Twiller - fills in for all of these jobs during our weeks off -- we operate on a rotating schedule, so during a rough five week cycle, each mod has a week off of their job.
 +
 +
===Relaunch===
 +
 +
<B>What’s this Phase 1 and Phase 2 business?</b>
 +
 +
X-Project, after 11 years of continuous play, decided it's time for some renovations. There was a lot of accumulated stuff - unplayed characters, unused NPCs, plot ideas that people wanted to revisit - plus other things people wanted to introduce from the MCU and so on, and so the players voted on a relaunch. To distinguish between pre- and post-relaunch XP, we borrowed the terminology from Marvel’s Cinematic Universe.
 +
 +
<B>[[:Category: Phase 1|Phase 1]]:</B> Is everything that happened between [[May 2003]] when the game began and [[December 2014]], after the relaunch event.
 +
 +
<B>[[:Category: Phase 2|Phase 2]]:</b> Is everything IC from [[January 2015]] onwards.
 +
 +
<b>So, you rebooted the game?</b>
 +
Not so much a reboot as relaunch. It was a partial reboot, in that the world is different, and a lot of the above-mentioned stuff will be freed up for re-imaging, but we also retained some of the old stuff too. Some players transitioned their characters over as-is, others brought in new versions of their existing characters, and some went for the complete new leaf. Also, various events and NPCs that people wanted kept also transferred over.
 +
 +
<b>So how do I tell what’s old XP stuff and what’s new?</b>
 +
That’s actually pretty easy. Anything that was previously created in Phase 1 will have a button on it, like so:
 +
{{Phase1}}
 +
Anything that continues on in Phase 2 will also have a yellow button:
 +
{{Phase2}}
 +
Anything that was newly created or recreated for Phase 2 will only have the yellow button. Anything that was in Phase 1 and hasn’t carried over in some form yet will only have the red button.
 +
There. Clear as mud. ;)
 +
 +
<b>How big a change are we looking at here?</b>
 +
Big-ish. We incorporated elements of the MCU and other Marvel superhero properties, including adding to our version of SHIELD and potentially bringing in the Avengers as NPC antagonists to the X-folks. The world itself also changed, with attitudes towards mutants much less accepting than they previously had been, and more realistic reactions to certain events in X-Men and X-2.
 +
There were also some changes to the rules, including applications, so interested players-to-be should read through those.
  
 
===Setting===
 
===Setting===
Line 61: Line 79:
 
X-Project takes place in real time - the events of [[X2]] are said to have happened in [[May 2003]], and the game has continued on since then. One day in RL = one day in X-Project. So, whatever day it is today, that's the day it is in XP.
 
X-Project takes place in real time - the events of [[X2]] are said to have happened in [[May 2003]], and the game has continued on since then. One day in RL = one day in X-Project. So, whatever day it is today, that's the day it is in XP.
  
A timeline of important events in the gameverse's history can be found [[Timeline| here]].
+
A timeline of important events in the Phase 2 universe’s history can be found [[Timeline| here]].
  
  
Line 68: Line 86:
 
There are three primary settings: [[Xavier's School for Gifted Youngsters]] in [[Salem Center]], Westchester County, New York; [[District X]], a Manhattan neighborhood that is home to [[X-Factor Investigations]] and a number of graduates from the school; and the [[Snow Valley Memorial Center for Mutant Affairs]], which is situated on the tenth floor of an office building off the Avenue of the Americas in Manhattan, New York City.
 
There are three primary settings: [[Xavier's School for Gifted Youngsters]] in [[Salem Center]], Westchester County, New York; [[District X]], a Manhattan neighborhood that is home to [[X-Factor Investigations]] and a number of graduates from the school; and the [[Snow Valley Memorial Center for Mutant Affairs]], which is situated on the tenth floor of an office building off the Avenue of the Americas in Manhattan, New York City.
  
There are a number of other [[:Category: Locations| locations]] established in-game.
+
There are a number of other [[:Category: Locations| locations]] established in-game, and plenty that were previously established in Phase 1, and are awaiting reintroduction as is or reinterpretation to fit the new world.
  
  
 
====Demographics====
 
====Demographics====
 
  
 
'''How many mutants are there out there?'''
 
'''How many mutants are there out there?'''
Line 78: Line 95:
 
The accepted canon ratio is 1:10,000. This means a population of 30,000 mutants in the U.S. Approximately 1%, or 300, of those are 'alpha' mutants, those with significantly strong or flexible powers, and the rest have varying levels of ability and strength.  
 
The accepted canon ratio is 1:10,000. This means a population of 30,000 mutants in the U.S. Approximately 1%, or 300, of those are 'alpha' mutants, those with significantly strong or flexible powers, and the rest have varying levels of ability and strength.  
  
There are proportionally more mutants in developed nations for a number of reasons: better medical care, which means problematic mutations wouldn't necessarily be the death sentence they would be otherwise, especially with facilities like [[Muir Island Research Facility]] available; a lowered risk of parents killing obviously-mutant babies due to lack of education on mutation; structured legal systems with less punative options (such as stoning criminals to death) which would result in less chance of being 'punished' for being a mutant, and the existence of hate crime legislation which protects mutants more.
+
There are proportionally more mutants in developed nations for a number of reasons: better medical care, which means problematic mutations wouldn't necessarily be the death sentence they would be otherwise, especially with facilities like [[Muir Island Research Facility]] available; a lowered risk of parents killing obviously-mutant babies due to lack of education on mutation; structured legal systems with less punitive options (such as stoning criminals to death) which would result in less chance of being 'punished' for being a mutant, and the existence of hate crime legislation which protects mutants more.
  
 
The rule of thumb in XP has been that the existence of mutants has only really been at a significant rate for the past four generations, and has only been common public knowledge since the 1980s to fit the movieverse setting.   
 
The rule of thumb in XP has been that the existence of mutants has only really been at a significant rate for the past four generations, and has only been common public knowledge since the 1980s to fit the movieverse setting.   
  
  
====Politics and History====
+
====Game Setting====
  
 
'''What are the politics of XP?'''
 
'''What are the politics of XP?'''
  
As seen at the end of X2, Republican [[President McKenna]] had an epiphany following the disaster of [[Colonel William Stryker| Styker's]] plans to eliminate mutants, and had been working since then towards mutant-human coexistence. This included cooperating with the [[X-Men]] in a number of crises, including the rescue of McKenna's daughters following an [[X-Men Mission: Leverage| abduction]].  
+
The universe of X-Project (Phase 2) is a darker one than the [[:Category: Phase 1|previous incarnation]]. Mutants are far less accepted, often scapegoated as being responsible for any super-powered incident or property damage. This stems from a history of backlash against mutants over the years, for various incidents. At the time of the relaunch (January 1, 2015), the world-changing event which causes the relaunch and subsequent damage has been blamed squarely on mutants, with mutant registration once more being called for and increasing incidents of violence and prejudice. Worse still, there are hints of more serious measures being advocated by sources close to the government. Mutants require a sanctuary - Xavier’s Institute has become that refuge.
  
Whilst the McKenna administration was mutant-friendly, there are elements within the government that were not, including the remnants of several old initiatives to use mutants as soldiers. One of these - [[Mistra]] - went rogue and was shut down by a joint government/X-Men task force on the island of [[Thermopylae| Youra]], but there are still elements among the CIA, for example, who didn't trust [[Charles Xavier]] or his influence with President McKenna.
+
'''How does the XP setting compare with real world events and history?'''
  
In 2008, a new President - Barack Obama - was elected. With a [[Day Zero| recent attack on New York]], the outgoing government instituted some distance between the White House and the X-Men and brought [[SHIELD]] to the forefront of mutant-related issues. Obama was inaugurated in January, 2009.
+
Unless otherwise directly stated in the game, real world history, politics, environment and weather all apply to X-Project. When mentioning real world politicians and such, players are asked to create an “X-Project name”, in order to establish a degree of fictional distance. For example, the Prime Minister of Australia, Tony Abbott, could be known as “Anthony Monk” in the XP-verse.
  
On a wider level, groups such as the [[Friends of Humanity]] are gaining popularity as they move away from outright violence and terrorism, taking advantage of the fear of mutants generated by [[Magneto]] and his [[Brotherhood of Mutants]]. In the wake of the [[The Rictor Effect| San Diego earthquake]] and [[Day Zero]], it is more difficult to be a mutant among the general population. However, initiatives such as [[Red X]] are also helping to foster the image of mutants as productive parts of society.
+
When considering using real world events as they are happening, players are asked to consider the impact of these events on their fellow players and double-check with the mailing list to be sure they are not exacerbating existing trauma. It is possible to address such real world situations in other ways, such as fictionalising things for a plot to be run at a much later time, or reducing the impact of the event itself.
  
 +
With regards to celebrities who are used as PBs for characters - the PB is not an exact duplicate of the character’s appearance, merely a reference. So while there might be a passing, vague resemblance of a PC or NPC to a celebrity, they’re not eerily identical.
  
'''What about 9/11 and the War Against Terror?'''
 
  
The events of 9/11 have not occurred in X-Project. Afghanistan is still partially ruled by the Taliban, although there is international pressure on them to reduce religious-based restrictions. There is no war with Iraq, and tensions in the Middle East remain much as they were pre-9/11, with frequent infighting and sabre-rattling. The US is largely concerned with domestic issues, and the anti-terrorism focus is more on the mutant threat - [[Magneto]], [[The Preservers]] and their ilk.
+
'''What about internationally?'''
  
At this point there has been significant game canon built onto this status quo, making it difficult to reverse this perspective.
+
Previously, as part of Phase 1, countries such as England, Australia, Japan and the United States were struggling to adapt to the social changes having a super-powered minority population entails, with mixed results. Now, with the darker tone, attitudes towards mutants are less accepting - just how much they have changed will be determined by the players over time.
  
 +
Carrying over from Phase 1, Canada has a successful mutant registration program, implemented through the health system and aimed at training young mutants in sufficient control to avoid harming others.
  
'''What about internationally?'''
+
Also from Phase 1, [[Genosha]] is in a tenuous state of rebuilding following the [[Genosha Arc]] of [[June 2012]], with former mutates and human citizens learning to live together. Its place on the international stage is even more tenuous, with other countries looking at Genosha as being controlled by a mutant dictatorship.
  
It's a big world out there, and there are a variety of standpoints on mutation. Countries such as England, Australia and Japan are similar to the United States, struggling to adapt to the social changes having a super-powered minority population entails, with mixed results. Canada has a successful mutant registration program, implemented through the health system and aimed at training young mutants in sufficient control to avoid harming others. Those who wish to can join the [[Alpha Flight]] program.
+
World politics are developed on a plot-by-plot basis, with the oversight of the mods for continuity.
 
 
Other countries, such as various African nations, China and parts of the Middle East, are suspicious, outright condemnatory, or seek to use mutants for the benefit of the military. Countries such as the island nation of [[Attilan]] and Hungary, have publicly-recognized mutants as their heads of state. [[Genosha]] is in a tenuous state of rebuilding following the [[Genosha Arc]] of [[June 2012]], with former mutates and human citizens learning to live together.  
 
  
World politics are developed on a plot-by-plot basis, with the oversight of the mods for continuity.
 
  
 
====Mutant Terrorism====
 
====Mutant Terrorism====
  
Mutant terrorism is a central theme in XP politics. As an aid, the following timeline has been created of the various plots involving acts of mutant terrorism:
+
Mutant terrorism (both pro- and anti- is a central theme in XP politics. Magneto and his Brotherhood of Mutants are the most well-known perpetrators, but they are not alone in their activism.
 
 
'''2002'''
 
 
 
X1: the Statue of Liberty incident where the world's leaders are nearly turned into mutants by [[Magneto]].
 
 
 
 
 
'''2003'''
 
 
 
[[X2]]: Mutant registration is debated; Xavier's is attacked by [[Colonel William Stryker]], with the [[President McKenna|President's]] agreement following revelations there's a jet under the basketball court. The Great Mutant (and Human) Headache.
 
 
 
 
 
'''2004'''
 
 
 
[[Collateral Damage]]: Mutant attack at Columbia, thirty-odd civilians killed.
 
 
 
[[Sound and Fury]]: the [[Brotherhood of Mutants|Brotherhood]] attack at a shopping mall, dozens injured, major property damage.
 
 
 
 
 
'''2005'''
 
 
 
[[Thermopylae]]: mutant weaponisation project [[Mistra]] taken down on Greek island of [[Youra]]; massive casualties from Mistra and from the police/military.
 
 
 
 
 
'''2006'''
 
  
[[The Rictor Effect]]: [[Magneto]] uses [[Julio Richter]] to cause a major earthquake in San Diego; thousands killed or injured, massive destruction.
+
'''2002:''' X1: the Statue of Liberty incident where the world's leaders are nearly turned into mutants by [[Magneto]].
  
[[The Gates]]: Mutant ghetto riots in Smichov.
 
  
[[Living Pele]]: mutant 'goddess' forces the evacuation of Hawaii.
+
'''2003:''' [[X2]]: Mutant registration is debated; Xavier's is attacked by [[Colonel William Stryker]], with the [[President McKenna|President's]] agreement following revelations there's a jet under the basketball court. The Great Mutant (and Human) Headache.
  
  
'''2007'''
+
'''2006''' [[The Rictor Effect]]: Magneto destroys San Diego.
  
[[Minitooth]]: attempted assassination of [[Graydon Creed]] by [[Sabretooth]].
 
  
[[Kaiten]]: the [[The Preservers|Preservers]] bomb several pro-cooperative targets across the world.
+
'''2008:''' [[Bhagavad Gita]]: a nuclear mutant terrorist explodes and kills 500,000 in India.
 
 
[[This Savage Land]]: Dinosuars overrun NY thanks to the Evolutionaries.
 
 
 
[[Sound of Silence]]: The [[Attilan]] royal family are assassinated and the island disappears for several weeks.
 
 
 
[[Thirteen Days]]: Magneto threatens US cities with a Russian space laser.
 
 
 
 
 
'''2008'''
 
 
 
[[Blessed Are The Peacemakers]]: assassination attempt on the [[Istvan Barath|Prime Ministry of Hungary]].
 
 
 
[[Zemo]]: [[Baron Zemo and the Masters of Evil|Baron Zemo]] threatens to blow up the world.
 
 
 
[[Bhagavad Gita]]: a nuclear mutant terrorist explodes and kills 500,000 in India.
 
  
 
[[Red X Mission: Shake Hands With The Devil]]: Ethnic cleansing in Sri Lanka by Indian troops and the [[Imperial Guard]].
 
[[Red X Mission: Shake Hands With The Devil]]: Ethnic cleansing in Sri Lanka by Indian troops and the [[Imperial Guard]].
 
[[Krypteia]]: mutant attack on a rally in Central Park.
 
  
 
[[Day Zero]]: [[Apocalypse]] takes over Manhattan.
 
[[Day Zero]]: [[Apocalypse]] takes over Manhattan.
  
[[The Magnificent Seven]]: [[Wakanda]] is attacked by mutant soldiers.
 
 
Obama elected, change of policy re the [[X-Men]] - the administration distances itself from the team.
 
 
 
'''2009'''
 
 
[[Congress of Behram]]: assassination attempt on [[William Bastion]].
 
 
[[X-Men Mission: Fifth Column]]: mutant attack on Budapest.
 
 
[[Home and Native Land]]: Canada's Alpha Flight team is massacred and the program halted.
 
  
[[Atomic Angel]]: [[Shiro Yoshida]] goes crazy in Japan and causes significant property damage.
+
'''2009:''’ [[Congress of Behram]]: assassination attempt on [[William Bastion]].
  
[[X-Men Mission: Jailbreak]]: mass break out of mutant criminals.
 
  
 +
'''2010:''' [[Lakshmibai Raj]]: India attempts to invade Pakistan, India's Prime Minister is assassinated, [[Shiar|Lilandra]] is elected and India gets a seat on the Security Council.
  
'''2010'''
 
  
[[Lakshmibai Raj]]: India attempts to invade Pakistan, India's Prime Minister is assassinated, [[Shiar|Lilandra]] is elected and India gets a seat on the Security Council.
+
'''2012:''' [[Genosha Arc]] - The island nation of [[Genosha]] abducts a number of students and staff from the [[Xavier Institute]]; the government is ultimately overthrown by the combined forces of the [[X-Men]], [[X-Force]], [[X-Factor]] and the [[New Mutants]].
  
 
'''2011'''
 
 
[[The Best Deceptions]]: Attack on a family on the Overseas Highway by [[Nanny]] and [[The Orphan Maker|the Orphan Maker]], resulting in property damage.
 
 
[[Dinosaur Bugaloo]]: Mutant serial killer [[Karl Lykos]] taken down in [[District X]] after a pitched battle.
 
 
[[X-Men Mission: The Grotesque and the Sublime]]: Mutant riots in [[Madripoor]].
 
 
[[Aftershocks]]: Mutants are targeted by a serial killer in [[District X]].
 
 
 
'''2012'''
 
 
[[X-Men Mission: Day Zero, the Movie]] - Terrorist threats at the premiere of a movie focussing on emergency workers during [[Day Zero]].
 
 
[[Times They Are A-Changin']] - Members of a [[FOH]] rally at a pro-mutant fair suddenly manifest powers for unknown (unnatural) reasons.
 
 
[[Genosha Arc]] - The island nation of [[Genosha]] abducts a number of students and staff from the [[Xavier Institute]]; the government is ultimately overthrown by the combined forces of the [[X-Men]], [[X-Force]], [[X-Factor]] and the [[New Mutants]].
 
 
 
'''2013'''
 
 
[[Tropic of Capricorn]] - [[Magneto]] and the [[Brotherhood of Mutants]] appear on [[Avalon]] a self-styled "mutant homeland" in the Pacific, guarded with tactical nuclear missiles taken from a downed submarine.
 
 
 
'''2014'''
 
 
[[Darkness Within]] - Demons attack downtown Manhattan.
 
  
 
====Geography and Climate====
 
====Geography and Climate====
Line 229: Line 159:
 
'''What about the basics? Geography, weather, etc?'''
 
'''What about the basics? Geography, weather, etc?'''
  
The general rule of thumb is this: unless specifically stated otherwise, things are the same as they are in the real world. So, if you're wondering what the weather is like in Salem Center on a particular day, check out a weather site or ask one of the players in the region what's going on. Sometimes the mods will announce what things are like for the purposes of gameplay (eg. a snow day might be announced for players to react to), but otherwise, things happen the same as they do in reality. The exception is large-scale disasters that would logically have a response from the X-Men or [[Red X]] - they need to be run past the mods to approve in order for players to react accordingly. Likewise, man-created disasters such as mass-shootings are generally not assumed to have happened, for the sake of courtesy to players who might have been effected.
+
The general rule of thumb is this: unless specifically stated otherwise, things are the same as they are in the real world. So, if you're wondering what the weather is like in Salem Center on a particular day, check out a weather site or ask one of the players in the region what's going on. Sometimes the mods will announce what things are like for the purposes of gameplay (eg. a snow day might be announced for players to react to), but otherwise, things happen the same as they do in reality. The exception is large-scale disasters that would logically have a response from the teams - they need to be run past the mods to approve in order for players to react accordingly. Likewise, man-created disasters such as mass-shootings are generally not assumed to have happened, for the sake of courtesy to players who might have been affected.
  
 
For canon fictional locations, if it hasn't been mentioned yet, the likelihood is it hasn't been introduced yet. "New" locations will have to be run past the mods, usually as part of a plot, and in some cases where they're proposed as general plot locations, put to the player base as a whole for input before being introduced.
 
For canon fictional locations, if it hasn't been mentioned yet, the likelihood is it hasn't been introduced yet. "New" locations will have to be run past the mods, usually as part of a plot, and in some cases where they're proposed as general plot locations, put to the player base as a whole for input before being introduced.
  
Due to a plot happening in New Orleans at the same time, Hurricane Katrina did not occur on the same scale as actually happened - a hurricane hit the city, but the levees held and the damage was serious, but not catastrophic.
+
Significant events which happened in the pre-game past, such as the 9/11 terrorist attack on New York, are deemed to have happened in the Phase 2 universe. However, sensitivity and consideration, as always, are requested for those intending to reference such things.  
  
 
====Culture and Media====
 
====Culture and Media====
Line 239: Line 169:
 
'''Are there comics/superhero movies in the XP-verse?'''
 
'''Are there comics/superhero movies in the XP-verse?'''
  
Yes, but for a number of reasons, those references are restricted to '''non-Marvel titles and companies'''. Mostly it's to avoid too much meta confusion, as there are references to movie-related groups and organisations (such as [[SHIELD]]) in XP and there are many crossovers with the X-Men in various Marvel comics. It's also to avoid chewing up too many potential playable characters - if someone is referenced as fictional, they cannot be applied for without that issue being addressed.
+
With regards to the entertainment media, anything stemming from a Marvel property must <b>not</b> be referenced as fiction. For example, Guardians of the Galaxy did not appear as a movie in the XP-verse. Other properties, such as DC, anime and current television series that aren’t based on a Marvel property, are fine.  
 
 
There have been references to some Marvel productions, made early in the game's history. The ''Spiderman'' movies, ''Daredevil'' and ''Elektra'' have all been referenced as fictional and thus cannot be considered 'real' in the XP verse, at least not without some kind of explanation.
 
  
  
 
[[Category: FAQ]]
 
[[Category: FAQ]]

Revision as of 09:44, 29 December 2014

What Is X-Project?

The Game

What is X-Project?

X-Project is an X-Men Movieverse RPG on Livejournal. It is based on the first two X-Men movies (X-Men and X2: X-Men United), but it also incorporates events and concepts from a variety of Marvel properties, including the Marvel Cinematic Universe (Iron Man, Thor, Hulk, The Avengers, Agents of SHIELD) and a combination of the two Spider-Man franchises and the two Fantastic Four franchises, as well as other media, both print and cinematic/televisual.

What about X3, X-Men Origins: Wolverine and X-Men: First Class movies?

X-Men: First Class, X-Men Days of Future Past and X-Men Origins: Wolverine, plus X3: The Last Stand are not considered canon for X-Project, but aspects of these films are also open to being used, provided they are adapted to meet X-Project’s established game canon and the “realistic” concept of comics concepts translated to a world not unlike our own. Likewise, future properties will be treated in the same manner, with aspects being adapted to fit the game’s existing canon.

What sort of format do you use?

X-Project uses a combination of in-character (IC) journals and narrative logs. Logs are written in 3rd person/past tense format, via chat, email and G-Mail's Documents feature. As XP occurs in real time (ie, a day in RL = a day in XP), we don't allow log threads on the boards - logs should be completed, compiled and posted as one complete document. Backdating is allowed, via both OOC note on the log, and actually changing the posting date on LJ.


Players and Mods

Who are you people?

The players of XP are a mixed bunch. Some have common roots in the comic fan-fiction community, others come from an online RP background first. Others have come in as a result of having friends suggest the game to them, or seeing our advertisements on the various RP advertising comms. We cover various time zones and countries, various backgrounds and lifestyles. You can find out more about individual players on the player pages, but the upshot is we're fans of comics, fans of roleplay, and very passionate about our game.


Who are the mods?

The current mods are Rossi, Dex, Twiller, Eva and Frito. They were voted in as mods by the players, from the active playerbase.


Do the mods act as GMs and control the game?

No. XP is primarily the players' game. In all cases, the players are in control of what is permissible as X-Project canon, with the mods acting as the final arbiters, and the Wiki as the record of what is considered game canon. The players develop and determine plots, create the gameworld, decide on character development paths. The mods are overseers, ensuring that there is no hugely disruptive change without bringing it to the players to discuss and protecting continuity and making sure things run smoothly. They are the game's administrators, rather than game masters.

World-changing decisions and policy changes are made by player discussion and vote. Players are encouraged to contribute and bullying and intimidating are against the rules.

So what do the mods do?

A Day in the Life of the Modteam should give you an idea of what goes on. Specifically?

Rossi - handles advertising and wiki matters and social media

Frito - handles sending of emails, and quick responses

Dex - handles drafting long emails, posts and replies

Eva - handles the to do list and calendar

Twiller - fills in for all of these jobs during our weeks off -- we operate on a rotating schedule, so during a rough five week cycle, each mod has a week off of their job.

Relaunch

What’s this Phase 1 and Phase 2 business?

X-Project, after 11 years of continuous play, decided it's time for some renovations. There was a lot of accumulated stuff - unplayed characters, unused NPCs, plot ideas that people wanted to revisit - plus other things people wanted to introduce from the MCU and so on, and so the players voted on a relaunch. To distinguish between pre- and post-relaunch XP, we borrowed the terminology from Marvel’s Cinematic Universe.

Phase 1: Is everything that happened between May 2003 when the game began and December 2014, after the relaunch event.

Phase 2: Is everything IC from January 2015 onwards.

So, you rebooted the game? Not so much a reboot as relaunch. It was a partial reboot, in that the world is different, and a lot of the above-mentioned stuff will be freed up for re-imaging, but we also retained some of the old stuff too. Some players transitioned their characters over as-is, others brought in new versions of their existing characters, and some went for the complete new leaf. Also, various events and NPCs that people wanted kept also transferred over.

So how do I tell what’s old XP stuff and what’s new? That’s actually pretty easy. Anything that was previously created in Phase 1 will have a button on it, like so:

PHASE 1

Anything that continues on in Phase 2 will also have a yellow button:

PHASE 2

Anything that was newly created or recreated for Phase 2 will only have the yellow button. Anything that was in Phase 1 and hasn’t carried over in some form yet will only have the red button. There. Clear as mud. ;)

How big a change are we looking at here? Big-ish. We incorporated elements of the MCU and other Marvel superhero properties, including adding to our version of SHIELD and potentially bringing in the Avengers as NPC antagonists to the X-folks. The world itself also changed, with attitudes towards mutants much less accepting than they previously had been, and more realistic reactions to certain events in X-Men and X-2. There were also some changes to the rules, including applications, so interested players-to-be should read through those.

Setting

In what time period does the game take place?

X-Project takes place in real time - the events of X2 are said to have happened in May 2003, and the game has continued on since then. One day in RL = one day in X-Project. So, whatever day it is today, that's the day it is in XP.

A timeline of important events in the Phase 2 universe’s history can be found here.


Where does the game take place?

There are three primary settings: Xavier's School for Gifted Youngsters in Salem Center, Westchester County, New York; District X, a Manhattan neighborhood that is home to X-Factor Investigations and a number of graduates from the school; and the Snow Valley Memorial Center for Mutant Affairs, which is situated on the tenth floor of an office building off the Avenue of the Americas in Manhattan, New York City.

There are a number of other locations established in-game, and plenty that were previously established in Phase 1, and are awaiting reintroduction as is or reinterpretation to fit the new world.


Demographics

How many mutants are there out there?

The accepted canon ratio is 1:10,000. This means a population of 30,000 mutants in the U.S. Approximately 1%, or 300, of those are 'alpha' mutants, those with significantly strong or flexible powers, and the rest have varying levels of ability and strength.

There are proportionally more mutants in developed nations for a number of reasons: better medical care, which means problematic mutations wouldn't necessarily be the death sentence they would be otherwise, especially with facilities like Muir Island Research Facility available; a lowered risk of parents killing obviously-mutant babies due to lack of education on mutation; structured legal systems with less punitive options (such as stoning criminals to death) which would result in less chance of being 'punished' for being a mutant, and the existence of hate crime legislation which protects mutants more.

The rule of thumb in XP has been that the existence of mutants has only really been at a significant rate for the past four generations, and has only been common public knowledge since the 1980s to fit the movieverse setting.


Game Setting

What are the politics of XP?

The universe of X-Project (Phase 2) is a darker one than the previous incarnation. Mutants are far less accepted, often scapegoated as being responsible for any super-powered incident or property damage. This stems from a history of backlash against mutants over the years, for various incidents. At the time of the relaunch (January 1, 2015), the world-changing event which causes the relaunch and subsequent damage has been blamed squarely on mutants, with mutant registration once more being called for and increasing incidents of violence and prejudice. Worse still, there are hints of more serious measures being advocated by sources close to the government. Mutants require a sanctuary - Xavier’s Institute has become that refuge.

How does the XP setting compare with real world events and history?

Unless otherwise directly stated in the game, real world history, politics, environment and weather all apply to X-Project. When mentioning real world politicians and such, players are asked to create an “X-Project name”, in order to establish a degree of fictional distance. For example, the Prime Minister of Australia, Tony Abbott, could be known as “Anthony Monk” in the XP-verse.

When considering using real world events as they are happening, players are asked to consider the impact of these events on their fellow players and double-check with the mailing list to be sure they are not exacerbating existing trauma. It is possible to address such real world situations in other ways, such as fictionalising things for a plot to be run at a much later time, or reducing the impact of the event itself.

With regards to celebrities who are used as PBs for characters - the PB is not an exact duplicate of the character’s appearance, merely a reference. So while there might be a passing, vague resemblance of a PC or NPC to a celebrity, they’re not eerily identical.


What about internationally?

Previously, as part of Phase 1, countries such as England, Australia, Japan and the United States were struggling to adapt to the social changes having a super-powered minority population entails, with mixed results. Now, with the darker tone, attitudes towards mutants are less accepting - just how much they have changed will be determined by the players over time.

Carrying over from Phase 1, Canada has a successful mutant registration program, implemented through the health system and aimed at training young mutants in sufficient control to avoid harming others.

Also from Phase 1, Genosha is in a tenuous state of rebuilding following the Genosha Arc of June 2012, with former mutates and human citizens learning to live together. Its place on the international stage is even more tenuous, with other countries looking at Genosha as being controlled by a mutant dictatorship.

World politics are developed on a plot-by-plot basis, with the oversight of the mods for continuity.


Mutant Terrorism

Mutant terrorism (both pro- and anti- is a central theme in XP politics. Magneto and his Brotherhood of Mutants are the most well-known perpetrators, but they are not alone in their activism.

2002: X1: the Statue of Liberty incident where the world's leaders are nearly turned into mutants by Magneto.


2003: X2: Mutant registration is debated; Xavier's is attacked by Colonel William Stryker, with the President's agreement following revelations there's a jet under the basketball court. The Great Mutant (and Human) Headache.


2006 The Rictor Effect: Magneto destroys San Diego.


2008: Bhagavad Gita: a nuclear mutant terrorist explodes and kills 500,000 in India.

Red X Mission: Shake Hands With The Devil: Ethnic cleansing in Sri Lanka by Indian troops and the Imperial Guard.

Day Zero: Apocalypse takes over Manhattan.


'2009:Congress of Behram: assassination attempt on William Bastion.


2010: Lakshmibai Raj: India attempts to invade Pakistan, India's Prime Minister is assassinated, Lilandra is elected and India gets a seat on the Security Council.


2012: Genosha Arc - The island nation of Genosha abducts a number of students and staff from the Xavier Institute; the government is ultimately overthrown by the combined forces of the X-Men, X-Force, X-Factor and the New Mutants.


Geography and Climate

What about the basics? Geography, weather, etc?

The general rule of thumb is this: unless specifically stated otherwise, things are the same as they are in the real world. So, if you're wondering what the weather is like in Salem Center on a particular day, check out a weather site or ask one of the players in the region what's going on. Sometimes the mods will announce what things are like for the purposes of gameplay (eg. a snow day might be announced for players to react to), but otherwise, things happen the same as they do in reality. The exception is large-scale disasters that would logically have a response from the teams - they need to be run past the mods to approve in order for players to react accordingly. Likewise, man-created disasters such as mass-shootings are generally not assumed to have happened, for the sake of courtesy to players who might have been affected.

For canon fictional locations, if it hasn't been mentioned yet, the likelihood is it hasn't been introduced yet. "New" locations will have to be run past the mods, usually as part of a plot, and in some cases where they're proposed as general plot locations, put to the player base as a whole for input before being introduced.

Significant events which happened in the pre-game past, such as the 9/11 terrorist attack on New York, are deemed to have happened in the Phase 2 universe. However, sensitivity and consideration, as always, are requested for those intending to reference such things.

Culture and Media

Are there comics/superhero movies in the XP-verse?

With regards to the entertainment media, anything stemming from a Marvel property must not be referenced as fiction. For example, Guardians of the Galaxy did not appear as a movie in the XP-verse. Other properties, such as DC, anime and current television series that aren’t based on a Marvel property, are fine.