Difference between revisions of "Callisto"

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She also learned during this time that [[Sarah Morlocke]] was alive and living in the building. Suppressing her initial instinct to go to her, she kept half an eye on her for over a year, relieved to know she was alive and eaten by guilt over running away from her back when the massacre happened, too scared of being rejected to reveal herself now.
 
She also learned during this time that [[Sarah Morlocke]] was alive and living in the building. Suppressing her initial instinct to go to her, she kept half an eye on her for over a year, relieved to know she was alive and eaten by guilt over running away from her back when the massacre happened, too scared of being rejected to reveal herself now.
  
===Gene Nation, and after===
+
===Gene Nation, and After===
  
Callisto was eventually forced out of hiding when Sarah was kidnapped by the remains of the more hardline Morlocks, now a mutant terrorist cell calling themselves [[Gene Nation]]. She went to [[Ororo]], who recognised her from their encounter as teenagers but nonetheless was convinved to go to [[Remy]] to co-ordinate a rescue effort. Following the defeat of Gene Nation's leader, [[Berserker]], on the part of Ororo (since he refused to recognised a challenge from Callisto herself), the remaining members of the cell disbanded, mostly dissipating above ground to various shelters and squats. Ororo saw some of these mutants into programmes that would aid their survival and, if desired, reintegration into society. Initially her attemtps to convince Callisto to aid in this project were entirely unsuccessful, but in her new capacity as a mechanic and general maintenance person at the mansion, the ex-Morlock slowly found herself drawn into helping out in spite of herself and was soon making regular visits to the shelters where the displaced mutants were located. [[Gene Nation (plot)|See plot page for the full story]].
+
Callisto was eventually forced out of hiding when Sarah was kidnapped by the remains of the more hardline Morlocks, now a mutant terrorist cell calling themselves [[Gene Nation]]. She went to [[Ororo]], who recognised her from their encounter as teenagers but nonetheless was convinved to go to [[Remy]] to co-ordinate a rescue effort. Following the defeat of Gene Nation's leader, Berserker, on the part of Ororo (since he refused to recognised a challenge from Callisto herself), the remaining members of the cell disbanded, mostly dissipating above ground to various shelters and squats. Ororo saw some of these mutants into programmes that would aid their survival and, if desired, reintegration into society. Initially her attemtps to convince Callisto to aid in this project were entirely unsuccessful, but in her new capacity as a mechanic and general maintenance person at the mansion, the ex-Morlock slowly found herself drawn into helping out in spite of herself and was soon making regular visits to the shelters where the displaced mutants were located. [[Gene Nation (plot)|See the plot page for the full story]].
  
 
===Shake Hands With The Devil===
 
===Shake Hands With The Devil===

Revision as of 06:18, 4 February 2009

PHASE 1
Callisto
File:Callisto.jpg
Portrayed by Katherine Moennig
Codename: Callisto
Affiliations: Xavier Institute - Staff
Birthdate: March 29th, 1979
Journal: the soothing light at the end of your tunnel
Player: Morag

Former leader of the Morlocks, Callisto has re-emerged after years in hiding and found herself in the last place she ever expected to be.



Details

Real Name: Unknown

Aliases: Alexandra Gabler, Alex, Cal

First Appearance: May 14th 2008

Place of Birth: New York, New York

Citizenship: US (although legally she doesn't exist)

Relatives: None known.

Education: None on paper.

Relationship Status: Single

Occupation: Various - currently odd-job person about the mansion

Team Affiliation: N/A

Biography

The Early Years

Callisto's single mother choked on her own vomit when she was three years old. She remembers very little of her earliest years in care - only a vague blur, a string of foster homes and concerned faces. A beautiful child, with big, light eyes and soft dark waves of hair, she charmed prospective parents, but she was an impossible child - willful, volatile and troublesome, constantly getting into scrapes and breaking toys, chairs, cots, escaping her room and frequently the house itself. By the time she was six years old her default sullen pout had set in and beautiful or not, people stopped fostering.

It was also when she was six years old that George the care worker took a special interest in her. The first time, she barely understood what was happening and was too shocked and confused to react at all. The second time, she broke his arm, and ran away.

Naturally she was found, and from then on she officially became a Problem Child, with all the extra attention, security and discipline that that entailed. She was prescribed medication for ADHD and her violent tendencies, and frequently left alone for days locked in her room to "calm down". Callisto didn't calm down. When she was eleven she ran away and this time she wasn't found.

Even Callisto doesn't remember exactly what happened over the next few years. She moved from gang to gang, pickpocketing, housebreaking, carjacking. By the time she was fourteen her sullen pout had apparently become appealing again and this time she took cash instead of breaking arms.

She took the name Callisto at sixteen, on her first night in a strip club after breaking into Callisto Pharmaceuticals company to steal drugs (they didn't, as it turned out, have anything with any street value). She thought it sounded cool, and it shortened well. To this day no one has told her who Callisto mythically was and she has never asked. No one remembers her real name, and she claims not to remember it herself.

The Morlocks

Callisto in her days as leader of the Morlocks

By the time she was seventeen the politics and equilibrium of the streets were changing. It had long been known and accepted by the homeless, the gangs, the squatters, that some of them were Different, but now that these "Mutants" were entering the consciousness of society at large they were being singled out, even here. Callisto knew she heard and saw things no one else could, was far stronger and faster than her frame should support, healed more quickly than any normal human being should - although following an idiotic teenaged brawl with another mutant, a white-haired girl of around her own age, she was left with a nasty scar across her right eye that she wore a patch over for several years (see image), more out of affectation than any harm to the eye.

But Callisto was lucky - her mutations were easy to conceal, to pass off as luck or guesswork or trickery. Others weren't so fortunate. Though her years of hard learned survival senses screamed at her to look out for herself, just as she always had, her conscience wouldn't allow her to just stand by and watch these people - her people - be beaten and ostracized even here on the streets. They needed someone to pull them together, a leader. Hiding her reluctance, Callisto became just that. The Morlocks (she didn't pick the name, doesn't remember who did - thought it sounded cool) descended into the sewers and underground tunnels of New York and made their home there, slowly growing in size until they were a large collective, relying on each other to survive.

They had, however, caught someone's attention. The Morlock Massacre came as a complete shock to Callisto and her companions - it came from nowhere, utterly destroyed them, scattering the few survivors through the tunnels. Callisto, shot four times in the abdomen, near-death and deeply traumatised, dragged herself through the dark for days before she gained enough clarity of thought to leave the sewers.

Callisto was beaten. No amount of street vigilantism or crusading would match the sheer firepower and organisation of the opposition. Feeling her mortality in a way only the near-unkillable can, Callisto disappeared.

Watching and Waiting

The next six years or so were a depressing, repetitive run of small-time criminal activities, sex-work, and occasional bodyguarding and mechanics work, any legal occupation hampered by her lack of official existence. In latter years, however, a good number of other mutants operating in the city came to her attention.

Firstly, the white-haired woman who beat the hell out of her almost a decade ago on a more or less random encounter in the city. Callisto didn't know who the X-Men were or how exactly they operated, but with her instinctive ability to just Know other mutants, even in normal clothing/disguise, she'd been able to discern that Storm operated with a group of mutants who seem to work loosely with the city's authorities and help avert/deal with problems and emergencies. She didn't know how tight-knit or organised they were or how widely they operated, but she knew there was something going on there.

Furthermore, she knew nothing of X-Force or their activities, but following Storm she found the brownstone entirely inhabited by mutants, and from that made an assumption that there was at least some peripheral connection. Although her surveillance was casual at best, over a year or so she become aware of Remy and Ororo's relationship - which frankly struck her as perfectly appropriate: he slaughtered almost everyone she knew a few years before, and Ororo gave her the scar on her face.

She also learned during this time that Sarah Morlocke was alive and living in the building. Suppressing her initial instinct to go to her, she kept half an eye on her for over a year, relieved to know she was alive and eaten by guilt over running away from her back when the massacre happened, too scared of being rejected to reveal herself now.

Gene Nation, and After

Callisto was eventually forced out of hiding when Sarah was kidnapped by the remains of the more hardline Morlocks, now a mutant terrorist cell calling themselves Gene Nation. She went to Ororo, who recognised her from their encounter as teenagers but nonetheless was convinved to go to Remy to co-ordinate a rescue effort. Following the defeat of Gene Nation's leader, Berserker, on the part of Ororo (since he refused to recognised a challenge from Callisto herself), the remaining members of the cell disbanded, mostly dissipating above ground to various shelters and squats. Ororo saw some of these mutants into programmes that would aid their survival and, if desired, reintegration into society. Initially her attemtps to convince Callisto to aid in this project were entirely unsuccessful, but in her new capacity as a mechanic and general maintenance person at the mansion, the ex-Morlock slowly found herself drawn into helping out in spite of herself and was soon making regular visits to the shelters where the displaced mutants were located. See the plot page for the full story.

Shake Hands With The Devil

See plot page

Physical Characteristics

Callisto's tattoos

Height: 5ft 8in

Weight: Heavier than she looks but nonetheless pretty light. She has a naturally slim and rather androgynous build.

Eyes: Green/Grey/Hazel

Hair: Dark Brown - choppy, "just-out-of-bed" and generally somewhere between jaw and shoulder length at its longest.

Other Features:

Piercings: Callisto used to wear various facial piercings, but has in recent years found that her body rejects foreign objects too quickly for them to last long. Sometimes she has usually self-inflicted surface piercings for fun, but they change as often as her clothing.

Tattoos: Around her left arm and down her left side, front and back, in a generically tribal sort of way that was cool when it was done and she just about pulls off now (see image).

Scars: Scar on the right side of her face, passing over but not affecting her right eye, another smaller scar on her right upper-lip, and four scars from large gunshot wounds on her abdomen.

Powers

Callisto has super senses - incredibly acute hearing (speech a few rooms away, whispering through a wall), superhuman vision including night vision (due to this she's a little hypersensitive to bright light and makes more of a point than most of wearing shades in sunny weather) and heightened senses of taste and smell.

She possesses superhuman reflexes (she could dodge a bullet but not a laser), balance (on a par with the world's best acrobats - but without having to think about it) and strength (car-lifting strength, not push-the-moon-out-of-orbit strength - never tested to its maximum). She's fast and has lots of stamina but doesn't possess a superhuman running speed (about 20 miles per hour). As such she also can't leap the proverbial tall buildings, although she can jump as far as any Olympic athlete and a good bit higher. Her hand-eye coordination is virtually perfect and she's functionally ambidextrous.

She heals more quickly than a normal human being, but not to excessive regenerative extents - she could heal even a bad break in the space of a day but can't regrow a limb, and serious wounds have in the past scarred - although mostly due to carelessness on her part during the record time her skin takes to knit back together. Her abilities would best (if embarrassingly) be compared to Buffy the Vampire Slayer at the height of her powers.

Though not a mutant power as such, as a result of her grace and heightened senses Callisto can learn new physical skills, whether sports, weapon use or fighting styles, at an almost supernatural speed. She learns the moves no faster than an average human being, but with her physical condition her body will do exactly what she wants it to first time, entirely circumventing the physical discipline aspect of training and leaving her with only the memory aspect to master. In the unlikely event that it were to happen his would extend to the technical and muscle memory aspect of musical instruments also, although she wouldn't learn to read music any faster than a human with a good ear.

Secondary power: As an extension to her super-senses, Callisto has a (currently subconscious) ability to find other mutants. She can't identify powers and can't find them on a map with her mind, but is naturally drawn towards them and just Knows somehow when she meets a mutant. This was of considerable help to her during the early days of the Morlocks and helps to explain why they naturally gravitated towards her as a leader.

Equipment

Callisto generally carries at least two small fighting knives (weighted for throwing also) with her at all times, in ankle holsters, and if she thinks she might be heading into a risky situation will generally secrete more. She's also been known to employ knuckle dusters in the past. She generally also has a zippo lighter on her - she rarely smokes, but likes playing with fire.

Trivia

  • Callisto wore an eye-patch during the whole period she led the Morlocks and was generally assumed to be blind in her right eye.
  • Although capable of learning any fighting style or sport in record time, Callisto has only ever learned to knife-fight, street brawl and play a mean game of basketball.
  • She has never fired a gun.
  • The alias 'Alexandra Gabler', used for her occasional above-board employment over the years, is taken from the name of a casual (not that Callisto has had any other kind) ex-lover. They bore a passing resemblance to each other and so Callisto stole her ID.

Plots

2008

Gene Nation (plot)

Red X Mission: Shake Hands With The Devil

Krypteia

Day Zero

Meta

Player: Morag

E-mail: MarrogEmail.jpg

AIM: lyramuray

Y!M: brillig101

Player Icon Base: Katherine Moennig