Xavier's School for Gifted Youngsters

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(blurb)


Staff

Professor Charles Xavier

Scott Summers (headmaster), Ororo Munroe (headmistress)

Kurt Wagner - Dance, German

Sam Guthrie - Flight

Cain Marko - American History

Nathan Daysrping - Internation Relations, Languages

Lorna Dane - Philosophy, Cooking

Bobby Drake - Mathematics

David Haller - School Counsellor (on stress leave)

Marie D'Ancato - Residential Advisor

Danielle Moonstar - Residential Advisor, School Secretary


Amelia Voght - School Doctor



Students

Freshman

Angelica Jones

Yvette Petrovic

Karolina Dean

Sooraya Qadir


Sophomores

Laurie Collins


Juniors

Kyle Gibney

Julio Richter


Seniors

Marius Laverne

Jennie Stavros

Crystal Amaquelin

Tommy Jones

Resident Graduates/ College Students

Teresa Cassidy

Forge

Sam Guthrie

Paige Guthrie

Bobby Drake

Marie D'Ancanto

Angelo Espinosa

Rahne Sinclair

Shiro Yoshia

Medusa Amaquelin


NPCs

Xavier's has a large floating population of regular students who don't have journals but are sometimes referred to in logs etc. This includes the Stepford Cuckoos, brought to the school as the result of an X-Men mission, Talia Lewis who was rescued from Mistra and Eliane Courchesne, brought to the school from France. See the [X-Project website] for a list of unplayed student (and teacher) characters.



Layout

Living Quarters - Staff

The staff quarters are situated on the third floor of the mansion. They have suites comprising of two bedrooms, a kitchenette, bathroom and a living area. Some of the staff share a suite, others prefer their space.


Living Quarters - Graduates/Senior Students

Students over the age of eighteen are able to move into a two-bedroom suite, modelled along the lines of the staff quarters. The suite comprises of two bedrooms, kitchenette, bathroom and living area.

Living Quarters - Students

Students under the age of eighteen live on the second floor, in the student suites. These are three double bedrooms (two per room) clustered around a common area, kitchenette and bathroom.


Infirmary/Medlab

The infirmary and medlab are situated in the basement, along with the Danger Room, Hanger and Situation Room (see the X-Men).


The Box

The Grounds

The Boathouse