Xavier's School For Gifted Youngsters - Phase 1
This page is about the Phase 1 incarnation of the page. For other uses, see Xavier's School For Gifted Youngsters (disambiguation).
|Location: Xavier's School for Gifted Youngsters|
Located at 1407 Greymalkin Lane in Westchester County, New York, Xavier's School for Gifted Youngsters serves as a residence and educational institution for young mutants, the operating headquarters for the X-Men, and as of 2008, houses the Xavier Institute.
- 1 2008 Restructuring
- 2 2012 Additions
- 3 Staff
- 4 Students
- 5 Classes
- 6 Layout
- 6.1 Classrooms
- 6.2 Library
- 6.3 Gym Complex
- 6.4 Shooting Range
- 6.5 Archery Range
- 6.6 Living Quarters - Staff
- 6.7 Living Quarters - Graduates/Senior Students/Guests
- 6.8 Living Quarters - Students
- 6.9 Rec Rooms
- 6.10 The Ballroom
- 6.11 Kitchen
- 6.12 Boiler Beach
- 6.13 Garage
- 6.14 Infirmary/Medlab
- 6.15 Lab Complex
- 6.16 Restricted Areas
- 6.17 The Grounds
- 7 Security
Following the events of the previous year, including Voodoo Child and Thirteen Days, and various other matters, including the pressures on his two headmasters/team leaders, Charles began to rethink the school structure. Whilst he would never deny mutant children a place to train and learn control of their powers, he felt that a focus on reintegration and coexistence, rather than segregation, would better serve. Security was also a concern, with the X-Men operating out of the mansion and thus making it a target to those aware of this fact. To these ends, he decided to scale back the size of the school, encouraging those students with control of their abilities, a place to go to and the desire to do so, to return to the mainstream school system, or, where resources allowed, to attend the school existing in Attilan. Follow-up support for those in the mainstream school system would be provided through the Xavier Institute's mutant education programs.
At the end of the school year, Charles announced his plans, and then spent the summer working with the families of the students of an age to have returned to the mansion the following year. The result is that the majority decided to return to normal schools in their home towns, with appropriate integration measures, while the remaining 20-25 chose to remain, or it was felt better for them that they stay. This number included the existing played student characters, the original NPCs who hadn't graduated (Talia Lewis, Miriam Cross) and canon NPCs (the Stepford Cuckoos, Leyu Yoshida).
1) The Xavier School for Gifted Youngsters expanded their student body to incorporate distance learning from places like Muir Island as well as homeschooled or institutionalized mutants whose powers or situation made normal schooling impossible. Some students joined the current students’ classes virtually during real time, and others used recorded seminars for class time and sent in their assignments and questions to be answered later. All existing teachers expanded to an average class size of 20 or so students per class, and any teacher teaching more than two courses a semester were considered to be a full time teacher.
OOC Note: Players of teachers who want to teach classes this semester should email us briefly with the class or classes you wish to have them teach. Other than courses that require hands on instruction (Phys. Ed, Dance, Auto Shop), all classes will be assumed to have enough remote students to constitute a full class load regardless whether or not any existing PC students take the class. If your character wishes to teach more than one class, their time demands will be assumed to be relatively similar to a full time position, and they should take that into consideration with their other activities. Obviously, training schedules and X-Men duties are scheduled around teaching requirements as needed, if the character is an X-Man.
2) In agreement with the North Salem Center high school principal, Xavier's arranged for their students to take one elective per semester at the local school and to be able to be involved in some extra-curricular activities. During this class time, two X-Men are on hand in the school to bring them in and back, and provide secret security.
Starting on Monday, January 9, 2012, students who so chose took an elective at the local high school and joined some extra-cirriculars.
OOC Note: It is recommended that the electives are courses which best take use of a larger local student body, such as gym or dance, civics, drama, etc. We will have a post on XPP for student characters who are participating to list their elective and any extra-curriculars. Please keep them reasonable. If your character is joining everything from the glee club to the golf team, the time demands are going to be a nightmare. We encourage players to consider courses and extra-curriculars with other PCs, to facilitate logging opportunities.
3) The students, as part of their schooling, can be involved in a student driven independent group project every semester. Each project will have an adult liaison (not necessarily a teacher) and will involve the efforts of all of the students. In many cases, the project will be part of a larger national program, in which they will represent Xavier’s school.
OOC Note: Players of the student PCs are encouraged to discuss this and determine their project for the semester and potential adult liaisons. We'd suggest using the x_kids journal as a great place for IC discussion and the XPP comm for OOC discussions to suggest possibilities and come to a decision.
Mathematics, History (select topics)
New Mutants training, substitute (in an emergency)
| Lorna Dane
| Jean Grey
Science (Biology, Genetics and Mutation)
| Kyle Gibney|
Languages (German), Gymnastics
Science (Physics and Chemistry)
Non-Teaching School Staff
| Jean Grey
| Lorna Dane|
| Sharon Smith
| Tabitha Smith
New Mutants co-mentor
New Mutants co-mentor
Note: Any subjects not specifically covered by a PC are assumed to be taught by one of the NPC teachers hired by Charles for that purpose.
Got questions about being a teacher? Check out the FAQ!
Secondary School Students
For an explanation of American school grades, see here.
(for school year 2014-2015, beginning in September)
Got questions about being a student? Check out the FAQ!
| Miles Morales|
| William Kaplan|
| Clint Barton|
Resident Graduates and College Students
| Doreen Green
Empire State University
working at X-Corps
Working for X-Factor
Empire State University
| Laurie Collins |
New York Medical College
Empire State University
| Matt Murdock
| Megan Gwynn|
Working in District X for eVolution
Empire State University
| Namor Mazur
| Paige Guthrie|
Working for X-Factor
| Sharon Smith
Owner of Deli-CAT-essen in Salem Center
Empire State University
| Susan Storm
|Tandy Bowen|| Yvette Petrovic|
Empire State University (part time) and X-Corps
Xavier's has had a small population of regular students who don't have journals but are sometimes referred to in logs etc. These have included the Stepford Cuckoos, brought to the school as the result of an X-Men mission, Talia Lewis who was rescued from Mistra, Eliane Courchesne, brought to the school from France and Leong and Nga, younger siblings of Xi'an Coy Manh.
See the unplayed characters section for a list of available student (and teacher) characters.
This is the range of classes offered at Xavier's. Any classes not covered by staff PCs can be assumed to be either taken by an NPC, by correspondence, or on an individual project basis. Ages are approximate based on typical age of students in those grades, exceptions occur.
See this post on XPP for more specific class structure (you'll need to be logged into your XPP account to view - players only).
Grades 1 through 8 (Ages 6 though 13*) - 6 classes per semester, standard requirements by age and grade level
Basic state-required classes, with additional instruction determined by individual child needs.
* Advanced classes can be allowed on a case by case basis.
Grades 9 through 12 (Ages 14 through 18) - 5 to 7 classes per semester depending on ability and grade and age level.
Basic high-school level classes such as:
- Biology/Life Science
- Genetics and Mutation
- Geology/Earth Science
Two units of science are required for graduation
- Basic Math/Pre-Algebra
- Integrated Algebra
- Algebra 2/Trigonometry
- Business Math
Two units of mathematics are required for graduation
- Social Sciences
- US History*
- World History
Four units of social studies are required, including one course in US History, for graduation
- English (grammar/spelling)
- Creative Writing
Four units of English are required for graduation
- Arts and Music
- Visual Art
- Individual music classes
- Advanced Art
One unit of art and/or music is required for graduation
- including Russian, Arabic, and Hindi
Courses can be adjusted to fit individual needs of the student. Many advanced classes are held as independent study or are project-based on a case-by-case basis.
Note: One unit is one year-long course. Semester-long courses at the high school level count as half a unit; courses taken at a university for a semester are counted as one unit. All units are cumulative within each area of study.
All students are enrolled in required and regular powers training on a weekly basis, with rotating teachers. While not every member of the staff can tutor every student directly in their power, a number of them have experience with mutations other than their own: Scott, for example, wouldn't be able to teach Kyle anything about optic blasts (as Kyle doesn't have them) but having worked so extensively with Hank for so long, he would have some useful tips for someone with a physical mutation.
In terms of making reference to these classes in logs or in posts/emails, we'd just ask you to clear references with teachers and their activities to the players of those characters first; we think that offers the right combination of spontaneity and flexibility, while making sure that no one is said to be teaching if they're in Mongolia or some such thing. (None of this should or is meant to prevent individual tutoring, should you believe your student character needs/would like some.)
Meta: As has been stated, there's certainly no requirement that any of this be logged, but it needs to be understood by everyone that it IS going on.
The mansion has a central staircase, with the building extending east and west from that central point.
Classrooms and individual teachers' offices are located on the first floor of the mansion. Most of the classrooms are modified parlors and sitting rooms from the mansion's earlier days, and maintain the original design, with few classes having a standard "desk-and-blackboard" setup.
The mansion has a large and ample library, situated in the main building. While retaining much of the original old-fashioned decor, it has also been fitted with a modern cataloguing system and a number of large tables and individual desks for the purposes of study. There are also a number of 'private study rooms' off one side, intended for use by senior students or those with special needs in terms of storage space and private study time.
The school has a small gymnasium area in the west wing that can be used for basketball, volleyball, squash, or other indoor activities. One end of the gymnasium opens to the indoor/outdoor pool and various locker rooms. The other end contains a fully-stocked weight room as well as storage for athletic equipment. The pool area contains an Olympic-size indoor pool, with a connecting swimway to the outdoor pool area, which is drained and covered in winter.
Outside, near the pool, there is also a basketball court, a sand volleyball pit, and a number of horseshoe stakes. The basketball court is unique, in that it has a habit of sliding away to reveal the Blackbird's exit from the subterranean hangar.
Located near the quarry so as to be out of the way, the shooting range is comprised of several indoor lanes as well an outdoor area for skeet shooting.
The archery range is located near the school's volleyball court - far enough away from the rest of the school to keep missed shots from being dangerous while still being close enough to be easily monitored.
Living Quarters - Staff
The staff quarters are situated on the third floor of the mansion, on the western side of the staircase. They have suites comprising of two bedrooms, a kitchenette, bathroom and a living area. Some of the staff share a suite, others prefer their space. The main entrances to the suites are secured by a combination key/electronic lock that can either be opened by a physical key, or electronically opened in the case of emergency situations.
Most of the staff live alone, but it is not unusual to have staff sharing suites if they prefer to not live alone.
Living Quarters - Graduates/Senior Students/Guests
Students over the age of eighteen are able to move into a two-bedroom suite, modelled along the lines of the staff quarters and situated on the eastern side. The suite comprises of two bedrooms, kitchenette, bathroom and living area. The main entrances to the suites are secured by a combination key/electronic lock that can either be opened by a physical key, or electronically opened in the case of staff needing access or in emergency situations. Individual rooms are secured solely with physical keys.
Current Living Arrangements
Suite 5: Kyle Gibney;
Suite 6: Doreen Green;
Suite 10: Marius Laverne;
Suite 13: Rachel Kinross-Dayspring
Living Quarters - Students
Students under the age of eighteen live on the second floor, in the student suites. These are two double bedrooms (two per room) clustered around a common area, kitchenette, bathroom and 'spare' room, used for storage, etc. Male students live on the western side, girls on the eastern.
Current Living Arrangments:
Room 2: Molly Hayes
Room 1: Topaz
Room 2: Hope Abbott
Room 1: Johnny Storm
The second floor has a large rec room with a large-screen tv, video game consoles, and an extensive DVD library. There are numerous couches, beanbags, and overstuffed chairs for the students' use. There is also a smaller TV room on the second floor, rarely used except when students need to watch videos for classes.
On the third floor, there is a separate parlor for the adults, which includes a television and sofas and a smaller rec room for the grads.
In the East wing, the mansion has a medium-sized ballroom, used for entertaining guests before the mansion became a school, and since has been used for hosting parties, large numbers of guests, and the yearly graduation ceremonies.
The mansion has an incredibly well-stocked kitchen, with two walk-in pantries and enough cooking space to prepare regular meals for the staff and student body. There is a standard well-stocked refrigerator for staff and students to use to prepare individual meals, while the larger refrigeration units that hold the food for the larger meals are located in the pantries.
In the old boiler room, once the living quarters of Sarah Morlocke and Jonothon Starsmore, a small beach has been mocked up for use of the residents in winter, particularly those whose powers make them susceptible to Seasonal Affective Disorder, such as Scott Summers. The first incarnation involving a lot of sand, sun lamps, children's wading pools and a projection screen showing various beach movies, was created by Jamie Madrox in November 2004. The most recent version includes holographic imagery to simulate actual beach scenery and was developed by Forge.
The garage at the school is used both for the storage of individual- and school-owned vehicles, as well as containing a full auto maintenance bay, used by the Auto Shop class. There is also a fully-stocked machine shop accessible from the garage.
Vehicles kept in the garage include:
- A 1955 Rolls-Royce Silver Cloud, personally owned by Professor Xavier. This is the car he uses to travel to various engagements, usually through the use of a private chauffeur.
- At least one multiple-passenger van, often used for weekend trips into New York City.
- A modified Jeep Wrangler, used for off-roading and general commuting.
- A 2007 Pontiac Solstice GXP, personally owned by Scott Summers
- A high-speed motorcycle, owned by Scott Summers
- A 2012 Lime Squeeze Ford Fiesta, personally owned by Lorna Dane.
- A 1967 Chevy Impala owned by Wade Wilson and restored by Wade and Korvus Rookshir
- A late-60s Mustang owned by Wade Wilson
- A 2012 Volkswagen Golf 2.5L Trendline 4-Door 6-Speed Automatic Sedan owned by Tandy Bowen
- A Kawasakii Ninja 250R owned by Adrienne Frost
- A Ducati Superbike 1199 Panigale owned by Adrienne Frost
- A 2012 Audi TT owned by Adrienne Frost
- Various other vehicles that may be signed out by staff, or students who are licensed drivers and have vehicle privileges.
The infirmary complex is located in the basement of the mansion. It contains a full surgical operating theater, as well as a separate series of rooms (colloquially known as "Medlab") for specialized treatment dealing with severe medical cases or those related to mutations. There are a number of private recovery rooms, as well as offices for the medical personnel on staff. There is a general examination room/waiting room that is accessible by all mansion residents, with the remainder of the medical complex generally restricted to staff or those students assisting the doctors.
Specialized facilities include:
- The Box: A small room intended for the short-term recovery of psionically-sensitive mutants. "The Box", as it has been termed, was designed by Charles Xavier and Erik Lehnsherr in such a manner that psionic powers do not extend beyond its boundaries, thus effectively sequestering a psi from the rest of the world for purposes of containment or recuperation.
- A reinforced room designed to withstand superhuman strength and destructive powers. This room has been shown to be able to contain a mutant of Rogue's physical strength, as well as withstanding the explosion of the Gem of Cyttorak.
Also located in the basement are a number of labs designed for scientific research and experimentation. There are labs set up for mechanical, chemical, and electrical engineering, as well as specialized areas set up to test mutant powers under controlled conditions.
The basement also contains various areas pertaining to the X-Men which are strictly off-limits to non-team.
Located in the first sub-basement, the Cerebro chamber extends deep into the ground. See the Cerebro page for further details.
The Danger Room
Also located in the first sub-basement, the Danger Room is a large gymnasium-style structure capable of reconfiguring its form and projecting realistic holograms for training purposes. There are various briefing, observation, and locker rooms attached to the Danger Room. See the Danger Room page for further details.
The X-Men's Situation Room is located on the first sub-basement level, containing a large 3-D "sand table" to assist them in planning missions. The room also contains videoconferencing equipment and a communications suite.
Beneath the mansion, specifically under the retractable outdoor basketball court, lies a combination hangar/maintenance bay for the Blackbird, the X-Men's VTOL-capable jet transport. Access to the Hangar is through the first sub-basement level.
- The South Lawn: The "front yard" of the mansion, with large grassy lawns divided by a semicircular driveway and fountain, bordered by the front gates to the mansion. On the lawn across the driveway from the main entrance to the mansion is a large, metal and wood angel sculpture enscribed with For Thou Art With Me on its base done by Yvette Petrovic, Angelica Jones and Kevin Ford in the winter of 2008 in memorium to friends who had gone missing.
- The North Lawn: The "backyard". There are large patios on each wing, accessible from Professor Xavier's Study or the Sunroom, as well as the back exits to the mansion. The back porch off the kitchen is a popular spot for the mansion's smokers, having a variety of seats as well as firebuckets for cigarette butts. A brick walkway extends to a large fountain, with benches surrounding it where students may converse, study, draw, or pass the time. Further back on the North Lawn there are stables to the northwest, a woodshed/toolshed off to the northeast and a six foot tall half-pipe skate ramp built by Alex Summers directly north of the mansion. A small grove of trees to the north conceals a cobblestone path leading off to the lake, to the north.
- The Lake Area: North of the mansion is a large kidney-shaped lake, fed by a stream from the northwest, and draining via numerous streams and tributaries to the west. Along the southeast corner of the lake is the boathouse, currently used as an art studio after renovations to convert it from a home/office as it was previously used. A dock extends onto the lake from the boathouse, and a small shed contains two rowboats and a half-dozen canoes.
- The Quarry: Along the western boundary of the property, an access road leads up to an abandoned quarry, approximately three hundred meters across, and easily as deep, filled with rubble and crumbling granite and sandstone. Beyond this area to the north is extensive woodland.
- The area around the mansion is bordered to the east, west, and north (beyond the quarry) by mixed evergreen and deciduous forests. Small creeks and drainage tributaries form small gorges and ditches in the western woods, while the eastern woods are peppered with small glades and meadows. A packed-dirt jogging path traverses the outer borders of the property, winding through the woods before circling the lake.
Before leaving the mansion, students are expected to 'sign out' with either a staff member or the X-Man on security duty, and sign back in on their return. For minors on longer trips in the company of an adult, the adult is expected to inform Charles Xavier of their destination and the expected duration.
All students are equipped with (and expected to carry at all times) an Xavier's cell phone. This incorporates a "panic button" which links to X-Men communications and whichever X-Man is on duty, plus a GPS tracking device which enables the phone to be located wherever it might be. No phone means no leaving the mansion, given the number of abductions and disappearances that have occurred in the past.
The Bus Run has its own security measures - please see the page for details.
1) Unless worked out with modly approval, there is no hacking of the mansion computer network. No one outside the mansion can easily do this on a whim just because they are the l33tness of computer hacking and all. There are a few mondo minds behind what the school has to protect it, ranking from Hank's work to the contribution of scarily gifted students (read - Kitty, and Doug). The students don't have enough to hack the system on their own. Hank would never ever hack the system anyway. So. The system is laid out that those thinking they can hack their way in are being observed, tracked and soon to be nuked. People can think they can do it and brag about it, NPC or PC, but t'ain't happening.
2) Hank of course has made provisions for those who leave the mansion to be able to post from the outside. Still no hacking that.
3) The X-Men and Cerebro files go beyond the not hacking rule outlined above and straight into the stratosphere of not being touched. It is kept on a separate, independent system without outside connections and without access to regular mansion inhabitants. Team and Trainees can get to that, under their level of access, and not above. Those aren't being hacked, unless previous mod approval for a specific plot was obtained. There is no leeway on this one. Of course, people can think they can...
In short, you want the house or any X-Men related system hacked - for any reason - you talk to the mods on this. It's not impossible and a valid and sound plot need or reason will be worked with, as we always strive to do. But it's just not randomly happening either, from within by one of the PCs or without by an NPC source.
Guns are not standard issue as the basis of the X-Men is powers use based. Pete had one due to previous work experiences and training. Madelyn had one due to her FBI training but it was not be in use for X-Men missions she went on - tranq gun there. Moira had shotguns (under lock and key).
There will be strict limit on guns and use thereof. Individual characters with valid and/or canon reasons to explore that angle should contact the mods to work out the details and make things official.
There are no concealed weapons in the school, specifically meaning, there are no weapons in the school that security is unaware of.
Any weapons that are kept by specific members of the staff are done so knowingly of security, in agreement with the security standards and are under lock and key and not an issue.
Garrison is the only member of the school to regularly carry a firearm, as required by his work as a Special Agent of the New York City FBI field office. When not on his person, the gun is stored in a gun safe located in his room.
The power and phone lines coming into the mansion are underground lines, set pretty deep. There's also a backup power generator in the basement. It also has redundancy features.
Note: The above ground features, while discussed here a bit more clearly, in fact would be rarely noticed or impact on the lives of the students. A keycard and access code for the number pad after hours (late at night) is the only thing they'd see openly or generally have to deal with.
1) There are proximity sensors all over the wood line, from about 1 mile out. These have been geared to recognize shapes that don't fit to a local fauna database. Allows for tracking of individuals on the estate
2) House itself. Keycard/keypad locks on outside doors. Kids probably all have a keychain-size card (passkey) that they can use to get in and out. Afterhours, a five to seven digit entry code is also needed. This system is actually NOT the method to get inside. This just activates the ACTUAL unlocking system, which uses a high-frequency EM scanner to match body field characteristics with the accepted user database, when the mansion is under a lockdown or at night after hours (it's like living with an alarm system at home, only you do in a mansion. Same old thing, hardly anything invasive beyond basic number pad entry for the ones who live there.)
3) Interior security. Different levels of alarm. The silent evacuation alarm is basically everyone's room phones ringing at low volume, and a low-frequency subsonic transmission used to rouse sleepers. Evacuation points are all over the mansion, and the students are well-trained in them. Crisis alarms are the standard air-raid sirens, and everyone knows how to get to shelter for things like demon invasions, something being blown up by someone - stuff like that.
3a) passive defenses. Door and retaining wall lockdowns. In the event of a crisis alarm, or four minutes after a silent alarm, outside doors lock out to all but the senior staff passcodes. Retaining walls can be activated to seal off areas as well.
3b) active defenses. Sonics, tranquilizers, lots of nonlethal stuff can be used. NONE of this is automated. It is all controlled from the security office - a hardened structure on the first floor. Not even all the STAFF knows where it is (door is behind a sliding bookcase in Charles' study). None of the students are aware of this. No outsiders are aware of this.
4) Because of the attention the school generates as being open to mutant students, there is a chemical analysis system, otherwise known as a 'mail sniffer' security precaution in place. This is yet another feature which is entirely transparent to every day life (and which students and many of the staff likely don't know about) at that. Mail confidentiality is entirely and completely preserved, but say, if anyone decides to send anthrax in, it won't go very far.
5) The lower levels have the truly scary 'not going down there easily' type security, involving quite literal firewalls and other such doomy doom type security features.
6) The mansion itself also has a series of mystical protection wards placed on it. These will alert the creator (Amanda Sefton) to the following:
b) someone moving past them with violent intentions to the inhabitants. In order to make logging as flexible as possible, there's levels of 'pings' and most of what's gone on tends to just trigger a mild awareness which Amanda writes off as "those crazy mansion people again". The wards are there primarily for magical threats.
There are a series external sensors on the grounds, including the woods, established in January 2005 by Remy LeBeau and expanded upon by Forge. They've been tested and calibrated to be able to distinguish between wildlife and people so they don't go off every time a deer walks by. There are also cameras scanning the grounds and especially the front gate, as well as the gate intercom, all of which are patched into the X-Men comms room along with the house security systems and monitored by the X-Man on duty.